Re: Workaround for Battle Standard, Triump, Ravages of Time
Some news about the workaround-fixes for "Ravages of time".
You'll find the template I used to make it work in attachements.
Personnaly I play with the french mod patch + Nymph + fix, thanks to the awesome work of people here and there.
First things first, this isn't a perfect fix, since RoT is now a passive skill to activate with its own distance profile (copied from the Aura), but I kept the dependancy upon DeathChillAura (so 1 pt is necessary to put 1 in RoT). Also Necrosis is now a synergy of RoT.
On other side at ultimate levels this works as it was meant to (because distance profile is the same).
There's a 2nd solution introducing another bug, but the aura works as the original with its synergy and distance profile.
Technical part:
I made a Skill_Passive2.tpl (in attachments) adding the line debufskill,1, to the original template. This template can carry +/- X% damage and also all bonuses from Necrosis, the line added made it affects the mobs.
Files:
Create a new mod, import DeathChillAura.dbr, DeathChillAurabuff.dbr (used in the second modification) and DeathChillAurabuff_Ravagesoftime.dbr
1st solution:
1) DeathChillAura.dbr => no changes
2) DeathChillAurabuff.dbr => no changes
3) DeathChillAurabuff_Ravagesoftime.dbr => rename it to DeathChillAurabuff_Ravagesoftimebuff.dbr then apply the new template on it
4) Edit DeathChillAurabuff_Ravagesoftimebuff.dbr:
=> in SkillConfig, DistanceProfile = long
=> in CastConfig, skillactiveduration = 1, skilltargetradius = (copied values from deathchillaurabuff adding 4.5m for the last levels)
=> in SkillDependancy, SkillDependancy = create link to "records\skills\spirit\deathchillaura.dbr"
5) Create a copy of DeathChillAura.dbr then rename it to DeathChillAurabuff_Ravagesoftime.dbr
6) Edit this new DeathChillAurabuff_Ravagesoftime.dbr
=> SkillConfig create link to "records\skills\spirit\deathchillaura_ravagesoftim ebuff.dbr"
7)Build
2nd solution:
1) import deathchillaurabuff.dbr
2) erase values from "Offensive percent current Life" in OffensiveParameters/OffensiveAbsolute
3) apply new template to it.
4)Build.
In this last fix RoT works fine as Necrosis does but you loose the offensive % life...
EDIT: The french patch 1.10E by Ctrl-Alt-Supp will include modification on Triumph (his or maybe GW's one) and surely the 2nd modification we've come to, as some other modifications Ctrl-Alt-Supp made on the db since last version. BTW feel free to post there questions in english we'll traduce it and answer it.
GG
Last edited by ShadowLich; 03-25-2008 at 04:28 PM.
|