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Originally Posted by GuardianWarrior
So the value from "skillActiveDuration" stops Triumph working after Standard disappeared.
Understand,
Triumph gets triggered in certain intervals.
The value from "skillActiveDuration" bridges the gap between the intervals, and
each triggered Triumph lasts again the X seconds set with "skillActiveDuration".
So Triumph lasts as long as the Standard does.
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When doing my own experiments, I also noticed that Triumph turns on and off. In fact, it gets turned on and off in exact 4 second intervals. I was curious why this was happening, so I attached a soundfile to the activation and deactivation of Triumph. It turned out that the dumb AI kept trying to "recast" Triumph every 4 seconds, but because triumph is a toggle skill (the same class as Ring of Flame), "recasting" meant "turning it on and off.
I fixed this by changing the class of Triumph from Skill_BuffAttackRadius (eg Ring of Flame) to "Skill_BuffRadius" (the same class as Rally). Skill_BuffRadius CAN't be turned off, and so Triumph stays on. This is better than using the old toggle class and extending the duration of the effect because it means that monsters are affected within a second of entering the AoE, instead of at the start of the next 4 second cycle.
This still wasn't perfect. The dumb AI would keep trying to recast Triumph spell anyway. It can't turn it off anymore, so it's not so harmful, but the constant re-casting caused the Triumph effect to hiccup and fail randomly. I solved this issue by entering the Battle Standard pet dbrs and entering a large number for SpecialAttackDelay. This parameter governs the amount of time the AI will wait between recastings of a spell (incidentally, altering this number is how I fixed the Nymph AI).
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3.
Triumph-Radius.
This on seems to be a little shorter than the one from Standard!
Take a char and go to the edge of the Standard-Radius, just before the
char-aura disappears. Lure a monster onto the same position beside your char,
so that it has the same distance to the Standard.
On that position the Debuffs of Triumph donīt work.
When you lure the monster just 2-3 steps nearer to the Standard,
Triumph starts to work.
Changing the distance profiles in 5) and 6), didnīt solve the problem,
except to make the Triumph-Radius far greater than the Standard-Radius.
But thatīs not what we actually want to have.
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Using Skill_BuffRadius seems to solve this issue. At least, I didn't have this problem.
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4.
Flamewaves.
If you liked them, sorry, now they are gone.
I couldnīt manage it, to bring them back, but i was able to cast them on the enemies.
See ">>> Rename 5) and configure it <<< - e)" above, what to do.
Now the Flamewaves radiate from every enemy within Triumph range.
Thatīs very handy, cause it tells you when and at which radius Triumph starts to work.
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I used this trick too. It's a great diagnostic!
I'll play around with tis later. It sounds like your solution is generally better than mine. I couldn't be happier. That means that we all get a better TQ.