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Old 03-20-2008, 07:31 AM
Ganelon
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Join Date: Oct 2007
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Ganelon is the epitome of generic
Default Re: I fixed Triumph!

Quote:
Originally Posted by ShadowLich View Post
Mostal gave us the link to this post on titanquest-fr.com so, as I did the same modification for testing purposes (using Fatigue bonus), here I am.
For me the problem in "the -%damage effect" and "-resist effect" is not the same since the second works very well in Study Prey and Susceptibility, as the 1st doesn't work anywhere.
So in my opinion DefensivePhysical is the right variable for the "-resist effect" (someone on the forum seems to have fixed that bug line though).

The point is that you could provide the same fix for Ravages of Times for people around here since it's as bugged as Triumph, because the damage reduction bonus as you say is not intended to work on hostile targets (typically a bonus used to raise caster damage).

As a counterpart of using TotalDamageResistance, Spellbreaker will be a KA class!
I think that this is the first time that this board has heard about Ravages of Time not working. It seems that the French fans are more on top of things than we Americans. Thanks for the tip! First Lafayette, and now this. We owe France more everyday

I verified your claims. It turns out that trying to give negative Physical Damage modifiers to enemies doesn't work. I experimented with several classes of skills, and none of them accept the modifier.

The Triumph fix that I released is currently partially broken. Because of the aforementioned bug, the damage reduction portion doesn't work. I had used Ravages of Time as an example of a damage reduction effect that "worked" and based my Triumph rewrite on it

There is a fix. I can just move from using specific physical damage reduction to general damage reduction. While this makes Triumph slightly stronger than intended, there is no possible alternative. Specific damage reduction is just flat broken as an effect, and no cleverness will fix it. I think that even the most hardcore purists will be willing to concede this much ground.

It's not so bad. Having broad spectrum damage reduction is nowhere near as imbalancing as having broad spectrum resistance reduction.

As mentioned earlier, Ravages of Time doesn't work. It's very easy to see this if you actually try to measure it. This has been staring us in the face all this time, and no-one noticed it. I always thought that the deathchill tree didn't provide as much melee protection as it should have, and now I know why. I tried using the same fix that I used on Triumph, and it works great!

I'll clean things up and try to release a packaged mod tomorrow (possibly LATE tomorrow). The new package will contain the RoT fix as well.

By the time I'm done with this, Spellbreakers are going to be banned by the Geneva Convention! It will be a serious war crime to even have a Spellbreaker on your hard drive!

Last edited by Ganelon; 03-20-2008 at 10:05 AM.
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