Quote:
Originally Posted by Dracochi
I, like many others here would prefer if the patch was performance related and light on the balancing issues.
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Yeah, I hear that. Unfortunately, it is not a one or the other type of thing. The design team could make some extra time for balancing but the programming team is flat out already. Small-scale balancing changes like just adusting skills or doing a little rebalancing of a mastery doesnt take too long either, unlike fixing the rubberbanding, which is going to require a lot of time for the programmers. Balancing changes also don't require as much testing since, while they could accidentally make the balancing worse, they're not likely to totally break the game. Tech changes have the possibility of totally f*@&ing the game up, especially a big change like the one necessary to fix rubberbanding.
I'm guessing that releasing just a balancing patch will probably only **** people off though.