I beg everybody's pardon for saying this: but what a terribly uninspired piece of writing that is. I grant that it is fine to write a review of an expansion for people who've never played TQ vanilla, but it seems obvious to me the reviewer has barely scratched the surface of the game, or has been deliberately tasked to be a neutral reviewer with zero fore-knowledge of the TQ experience.
I mean, to say things like
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In Titan Quest, there are no distinct class types, such as warrior or thief, as there are in most role-playing games. Instead, there are nine masteries that you pick two of when creating a character.
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is true yet missing the total truth (you can stick to a single mastery, eg. Warfare = warrior).
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And you can't help but love the random name generators in these games that come up with names for all this stuff, because the results can be creative, to say the least. For example, we encountered the "Sfyri of Carnage," the "Securis of Feasting," and the "Exalted Eraban Helm of Inertia."
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Oh. Yeah. OK.
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Immortal Throne is designed for high-level Titan Quest characters because low-level ones would get torn apart by the monsters.
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*Scratches head*
End rant. Sorry.